DYLAN JUTT - SENIOR 3D GENERALIST
1055 48th St. Emeryville, CA 94608 / 209-969-4286 / di3l0n@gmail.com
www.dylanjutt3D.com
Professional Summary:
Dylan Jutt’s career in 3D content creation spans multiple industries, from Hollywood to biotech. His work has garnered a MTV Music Video award, generated surgical implants, created pioneering generative modeling for bioprinting and been featured in London’s Victoria & Albert Museum. In addition to content creation, his expertise includes supervising artists through productions on tight deadlines, and persistently researching the latest tech in design.
Employment History
The Brands Club - Santiago, Chile 2024
Creative Director/ Product Designer for brands such as Rick and Morty, Star Wars, Metallica, Iron Maiden, Harry Potter, Marvel, DC, Dragonball Z, Naruto, Pink Floyd etc.
Self Employed at f* the economy - July 2023 — February 2024
Landmark Real Estate - 3D modeling/texturing furniture, rendering.
Coda Studio - 3D modeling/texturing furniture, rendering.
Starvibes - Graphic Designer.
The Battery - VJ Projection Artist.
Trigger Happy Toys - CAD modeling production molds.
Exploratorium Museum - 3D modeling, texturing for AR app.
Andresen - Burlingame, CA 2023 (5 month contract)
Look Dev/Lighting/Compositing
Tools used: Autodesk Maya, Photoshop, Nuke, V-Ray
Skills used: Lighting, Modeling, Layout, Compositing, Rigging, Look Development
Facebook / Meta - Seattle, WA (Remote) 2021 Senior 3D Generalist
Tools used: Autodesk Maya, Pixologic Zbrush, Arnold, Photoshop, Wrap3D, MeshLab
Skills used: 3D rendering, 3D modeling, Retoplogy, Data Annotation, Asset management, Rigging
Accomplishments: Worked with engineers to implement a batch script to automate Wrap3D to retopologize thousands of head scans.
- Managed thousands of scan data, annotation data, mesh retopologies which was used to assist data scientists for their data metric approach to design
for future AR wearable technology.
- Annotated thousands of head scans for design research
- Provided crucial simulations to investors on the the functionality of their designs.
- Created parametric design rigs for their AR engineers.
- Automated Wrap3D to batch retopologize a database of head scans for data science research.
Halon - Los Angeles, CA (Remote) 2021 Senior 3D Generalist
Tools used: Autodesk Maya, Arnold, Octane, ZBrush, Substance Painter,
Skills used: Lighting, Rendering, Bach Rendering, Render Layers, Look Dev, Texturing, Shading, Rigging, Layout, Camera Animation
Accomplishments: Lead the lighting pipeline to generate a 20 second animation that will be displayed on the MGM Sphere in Las Vegas.
Strateos - Menlo Park, CA 2019-2020 Senior 3D Generalist
Tools used: Autodesk Maya, Pixologic Zbrush, VRay, Arnold, Octane, Photoshop, Adobe After Effects, Adobe Premiere, Adobe Illustrator, Substance Painter
Skills used: Animation, Modeling, Rendering, Texturing, Look Development, Rigging, Graphic Design, Motion graphics, Iconography, Video editing
Created a 60 second 3D animated video using Maya, Arnold, and After Effects.
Created UX icons in Adobe Illustrator
Edited video for conferences in Adobe Premiere
Composited logo design onto facility in Adobe Photoshop
Created 3D renders of their robots in Maya, Arnold
Designed office layouts in Adobe Illustrator
Managed a VR environment of the facility that was generated through photogrammetry
Managed marketing content
Led generation of company logo, brand guidelines
Managed generation of swag for employees and events
3SCAN - San Francisco, CA 2015-2019 3D Generalist
Tools used: AutodeskMaya, Pixologic Zbrush, VRay, Arnold, Octane, Photoshop, Adobe After Effects, Adobe Premiere, Adobe Illustrator, Fusion, Houdini, Wordpress, Redshift, Substance Painter, Unreal Engine, Unity
Skills used: Animation, Modeling, Rendering, Texturing, Look Development, Rigging, Graphic Design, Motion graphics, Iconography, Retoplogy, Rotoscope, Video editing, Web Design, Layout, Data Visualization, Data Interaction, Research and Development
Led a 3D bioprinting team to develop a procedural lung that could be used to model respiratory airflow, and generated a foundation for generative 3D printed organ replacement. Tools used were SideFX Houdini, The Foundry, Nuke and Python scripting.
Had 3D animations displayed at the Victoria and Albert Museum in London, generated using Maya, 3D Doctor, VRay, and Nuke.
Rendered visualization of 3SCAN KESM data in VRay, using Maya, Zbrush, Nuke, Fusion and 3D Doctor
Created a VR roller coaster for data visualization of KESM data viewable with the Oculus, HTC vive, and WebVR, generated with Maya, Vray, 3D Doctor, and Adobe After Effects
Generated projection mapped visuals for large social gatherings as a VJ using After Effects, Maya and Resolume
Designed and managed front end of company website in Wordpress
Generated workflows for creating gold standard data of tissue scans from KESM for high throughput machine learning algorithms.
Generated 3D models animations in VRay using HDRI and linear lighting workflow for KESM data for marketing and investors
Meta Implants - San Francisco, CA 2012 -2015 CTO
Tools used: Autodesk Maya, Vray, Mental Ray, Octane, 3D Doctor, Pixologic Zbrush, Adobe After Effects, Adobe Premiere, Adobe Illustrator, SideFX Houdini, EOS 3D printer, Substance Painter
Skills used: 3D modeling, Retopology, 3D scanning, CAD, 3D printing, Research and Development, Texturing, Look Development, Motion Graphics, Graphic Design, Web Design, Procedural Design, Rigging, Tool Development, Pipeline Development, Business Development, Machining, Fabrication, Proto-typing, 3D Animation, Data Visualization, Layout
Designed, and managed development of automated pipeline for generating titanium 3d printed custom orthodontic implants and surgical guides in Maya, Houdini, 3D Doctor, ZBrush, Python, with Java integration.
Designed and managed front end of the company website in Wordpress.
Designed and oversaw back end Java development of the company website.
Managed development of procedural tools for implant generation in Houdini
Designed procedural tools for 3D printed implant and surgical guides in Maya
Obtained, managed, retopologized, layed out 3D scan data in STL format of patients using 3d doctor, Zbrush, Maya
Lead surgeon team with data visualization maps to successfully implant 3D printed laser fusion deposited medical grade 5 Titanium orthodontic implant using medical grade 3D printed surgical guides on 5 occasions using Maya, Photoshop, ZBrush, Houdini.
————————————————————Contract VFX - Los Angeles, CA ————————————————————————-
Method Studios: Santa Monica, CA 2011 Motion Tracker/ Matchmove/ Layout Artist/3D Generalist
Tools used: Autodesk Maya, Syntheyes, PFtrack, Boujou, Linux
Skills used: motion tracking, layout, 3D modeling, matchmoving, object tracking, rigging
Films worked on: Cloud Atlas, Amazing Spider-Man
Commercials: Toyota,
Mirada: Marina Del Rey
Skills: Motion Tracking, Matchmoving, Camera Layout, Object Tracking, Set Modeling, 3D lighting, Rendering
Tools: Syntheyes, Maya, Vray, Mel Scripting, HDRI lighting
Toyota, Nestle,Pepsi, Pacific Rim (Feature Film), Target, Expedia, Sky Vodka, Bud Lite, IBM
Dot and Effects: 3D Generalist/ CG Supervisor 2009-2013
Tools used - Autodesk Maya, Mental Ray, Adobe Photoshop, Adobe After Effects
Skills used - Look development, Rigging, Motion Tracking, Color Correction, Matchmoving, Layout, Dynamics, Animation, Compositing, Concept Design
Priest (Feature Film) - I won the bid shot from ILM using Syntheyes and Maya doing motion tracking, matchmoving, camera layout, lens grids, rigging
Katy Perry ET (Music Video)- Motion tracked, object tracked, layout 120 shot, designed dynamic effects, particle effects, managed a linear lighting workflow, HDRI, procedural 3D effects, supervised a team of several 3d artists and comositors. Won VMA for best special effects
Metallica “All Nightmare Long”(Music Video) - designed and 3D modeled and spiky monster and a zombie cat in Zbrush, Maya using retopology, UV mapping, texturing, rigging and animation.
Enrique Iglesias “Dirty Dancer”(Music Video) - motion tracked, layed out cameras in Maya, object tracking in Syntheyes Little Wayne, generated rigged, texture, and look development of 3D models, rendered in Mental Ray. Worked directly with producers to generate vision for music video. Generated 3D sets for use as backdrops. Used HDRI lighting with linear workflow in Mental Ray.
Wonder Girls “Like Money”(Music Video) - 3D modeled, texture, UV mapped, look development, rigged, motion tracked, object tracked, Robotic heart, and robotic suit what was composited over dancer and used for various other cut scenes.
ICT - Institute for Creative Technology - 3D animation, Rigging - Marina Del Ray, CA 2010
Tools used - Gamebryo, Maya, Photoshop, Mental Ray
Skills used - Texturing, Rigging, Animation, Rendering,
Integrated 3D key framed animation and character rigging of soldiers for Virtual Humans project using Maya, Photoshop, and Gamebryo game engine.
Worked with Paul Debevic on generating 3D models for the HDRI light stage and workflow for generating normal maps, depth maps from scan data of famous celebrities.
Education:
Expression College for the Digital Arts (SAE), Emeryville CA, 2009 with a degree in Animation and Visual Effects
Internships:
Radium 2007 - Graphic design, 3d modeling on various commercials
Zoic 2009 - motion tracking, layout
Awards:
MTV VMA - Best special effects - Katy Perry “ET” with Dot and Effects my role was CG Supervisor.
Notable accomplishment:
Animation created for 3Scan displayed at Victoria and Albert Musuem.
Skills:
3D modeling, Retopology, UV mapping, Character Rigging, 3D Animation, Data Visualization, Research and Development, Web Design, Proto-typing, Graphic Design, Python Scripting, HDRI lighting, Storyboarding, Concept Artist, Pre-visualization, Motion tracking, Object Tracking, Camera Layout, Set Modeling, 3D Printing, Particle Dynamics, Playblast, Supervisor, Data Management, Artist Supervision, Communication, Skill Sharing
Tools:
Adobe Photoshop, Adobe After Effects, Adobe Premiere, Adobe Illustrator, SideFX Houdini, Autodesk Maya, Cinema 4d, Python, Mel, The Foundry Nuke, Substance Painter, Pixologic Zbrush, 3D Doctor, Gamebryo, HDRI, Fusion, Octane, VRay, Redshift, Mental Ray, Arnold, Wordpress, Squarespace, Java, C#, Unreal Engine, Unity